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Separate different tags with a comma. To include a comma in your tag, surround the tag with double quotes. Skip to content Skip to search. Home This edition , English, Book, Illustrated edition: Computer graphics -- Mathematics. Curves and Patches Notes Includes bibliographical references p. View online Borrow Buy Freely available Show 0 more links Set up My libraries How do I set up "My libraries"? These 7 locations in All: Australian National University Library. Open to the public.
Edith Cowan University Library. Gold Coast Campus Library. The University of Melbourne Library. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
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After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast Read more Read less. To get the free app, enter mobile phone number. See all free Kindle reading apps. Don't have a Kindle? Springer 31 August Language: Be the first to review this item Would you like to tell us about a lower price? Customer reviews There are no customer reviews yet.
Essential Mathematics For Computer Graphics Fast
Share your thoughts with other customers. Write a product review. Most helpful customer reviews on Amazon. First off, here is what you should expect when buying this book: What it does contain is background information and formulas for a bunch of the most common situations you'll encounter in computer graphics. This book covers a lot of ground in relatively few pages, making it a tight read. It moves through Algebra, Trig, and Geometry, along the way covering such topics as 2D and 3D transforms, perspective, and Beziers.
Most of the topics in the book are explained in sufficient detail in a small amount of space. The author makes great and liberal use of diagrams and pictures, which I find particularly helpful to understanding the material since math isn't one of my strong points.
Essential mathematics for computer graphhics fast / John Vince. - Version details - Trove
There are also straightforward examples that demonstrate the mathematical principles, although there is usually only one or two examples per topic. This can be difficult if, like me, you have problems "getting it" without lots of examples to chew on. As a software engineer, I enjoy figuring out how things work.
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And in that respect, this book is great. I have some experience dabbling in OpenGL, and I've read several other computer graphics texts that were laden with code examples but lacking in adequate explanations of the math being used.
I have also read basic math books that were not geared towards computer programming topics, which made application and transfer of the mathematical threory difficult.